Creating the 3D world of Hiveswap
We would like to share with you all a bit of our development process here at What Pumpkin Studios NYC. Building the world of Hiveswap is becoming a finely tuned system: we rely on a lot of different people to transform an idea in Andrew Hussie’s mind into a finished 3D model. From artists to modelers to painters, everyone involved adds a bit of their personality and perspective to make the game feel like a fully realized place.
Concept Art
Before we do anything else, we need an idea to work off of. Jude’s treehouse is a great example for us to look at.




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